With the new driver strongly optimized for popular synthetic benchmark and “Turbo” printed next to Rage Pro on chips ATI tried to create new product. Not quite there yet, but ATi found it sufficient for years to come. The only added feature is integrated TMDS for flat panels. Between companies designing high performance 3d accelerators ATI was among last to deliver dual pipeline architecture. When it comes to framerates Rage Pro with same bus and memory capacity equals both minimal and average results of Voodoo Graphics. Retrieved from ” https:

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The amount is about the same as for Rage II, but this time is less expected since Rage Pro was supposed to have high quality texturing engine and “free” trilinear filter will not compensate for such deficiencies. In reality, early versions of the new driver only delivered increased performance in benchmarks such as Ziff-Davis ‘ 3D Winbench 98 and Final Reality.

Final driver used for my tests is newest among everything I tried and is probably the only one with optimization for my system. And as an integrated graphics for servers it went on almost forever. Rage LT aka Mach64 LT was tudbo implemented on motherboards and in mobile applications like notebook computers.


As the name says, AFR renders each frame on an independent graphics processor. Support for texture fog and specular highlights was added as well. In games, performance actually suffered.


pgo How could one not mention the Turbo disaster in a Rage Pro article. Under certain conditions the rumor goes, Rage Pro should be able to perform single cycle multitexturing. Current technologies and software.

ATI Rage PRO Turbo AGP

This late chip was very similar to the Rage II and supported the same application coding. Merely tying fastest chipsets on the market with mature driversXpert cards were not exactly gamers dream.

Archived copy as title Pages using deprecated image syntax Commons category link is locally defined. One weakness of previous Rage architecture remained- the inability to filter alpha blended textures.

Such respins helped to prolong support for Rage Pro. Very interesting were speculation about multitexturing capabilities of the texture unit. In finally all the efforts delivered the big success, Radeona card with undisputed performance achievements and solid drivers from the start. Nevertheless, sales were going strong and R3 architecture was to be found in newer and actually updated chips. As the gallery shows the heaviest issue remains inability to filter textures blended via alpha channel.

2s Which brings me to gaming experience of R3 cards. Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this. Also mip mapping in advanced games like Unreal is still doing wrong mip selections, so I disabled it again. High resolution and composited textures are supported.

Perhaps the rumor was spawned by the “trilinear” claim. The chip should support also WRAM with external MHz ramdac to exploit them at high resolutions, but I am not aware of any card taking advantage of that. The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements. With the new aati strongly optimized for popular synthetic benchmark and “Turbo” printed next to Rage Pro on turboo ATI tried to create new product.


Geometry transformation defects of Rage II are gone, I did not notice any perspective errors. ATi also never really excelled in 16 bit quality, instead they went for big true color leap ahead with next architecture. It was also seen on Intel motherboards, as recently asand was still used in for server motherboards. It is the successor to the Mach series of 2D accelerators. The only added feature is integrated TMDS for flat panels. But when it arrived at the end of the year in the form of Rageit also demonstrated very advanced design with “full speed” 32 bit depth rendering.

This page was last edited on 7 Juneat The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary.

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